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KOGSINT.TXT
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1996-10-23
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8KB
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180 lines
******************Instructions******************
Welcome to the game "Knights of the Golden Sword."
Be sure to check out our contest. You can win $500, $300
or $200. Instructions for entering the contest can be found
after the King's Ball on the 12th level. Help your sysop
register so you can get to the 12th level.
Good Luck!
"Knights of the Golden Sword" is a role playing game. Played
on a bulletin board it will allow you to interact with other
players. Played locally, you can play with family members or
simply play under several names for the same effect.
John Reynolds, programmer, and Granville Cooley, writer and
editor, had hoped that this game would be intuitive, that
is, you can make your way around it without a lot of
instructions on our part. The keys are there. Just press
them to find out what they represent. We figured if we told
you what each is then the game would be no fun and fun is
what we have strived for in our story telling and our
programming.
But it seems that some of you are having a hard time getting
underway so I'm going to take you through a session to see
how the different parts work.
Seems like everyone knows how to kill monsters, but as much
fun as that might be, "Knights of the Golden Sword" is much
more than just doing that.
**First view your stats to see how much gold you have to
start with, your armor and weapon power and the number of
hit points you have to start the game. When you get into the
game you will see that the stats will also let you check the
"items."
**When you are in the village chose "Castle" and then "Go
See the King." He will greet you and tell you to go look for
a jewel. There are 11 jewels in the game and one Golden
Sword at the end of the game.
**Return to the village. Select "Hills." There you can "Go
Further in the Hills," where monsters are fought, but let's
leave that for later.
**Select "Look For Jewel." A story line comes up on the
screen. You ask an old man to help you find the jewel. He
agrees to help if you bring him a Wool Coat. Below the story
line a menu says to give the old man the Wool Coat. You are
told you don't have it.
**So the problem now is to find a "Wool Coat." Back in the
village you decide to go look for the "Wool Coat." There are
none in the village. A "Wool Coat" is an "item." And all the
items are found in the 20th Century.
**To get to the 20th Century select "Time Module." (We do
hope you like our little Time Module!).
**Now you are in downtown New York City. Here you can walk
down the street and go into stores. There is an item in each
store. If you select "Buy" and you don't need the item at
this time, you will be told so, which means that those items
are needed on another level.
**You can (Get a Cab) and go to the airport and go to
different cities and visit different stores looking for the
item you presently need.
**But I want to help you get started and I know where the
Wool Coat is, so let's (Get a Cab), select "Airport" and
then select (Detroit). (Get a Cab). Since Currency and not
gold is used in the 20th century, go to the Currency
Exchange. Exchange the maximum. Now you have money to buy
items.
**"Return to Cab." "Return to Streets Downtown". "Walk Down
Street." You can "Pass By" any store you do not want to go
into. If you go into one, you don't have to buy, just return
to the street. If you run by a store you can always "Walk
Down Street" again and the stores will be repeated.
**For now, let's "Go in the Dollar Store." We find that they
have Wool Coats for $500. So choose (Buy Wool Coat).
**Now all you need do is take the Wool Coat back to the old
man. So get a cab and go back to the airport. You can always
check your stats at the airport or in the village. So (View
Stats) now. Under items you will see there is a Wool Coat.
It is not necessary to view your stats, but sometimes it is
fun just to see what you have.
**Since the Time Capsule is always in New York in the 20th
century, you have to return there. Then get a cab and return
to the front of the capsule and then return to the 12th
century.
**You are now back in the village. Choose (Hills) again and
(Look for Jewel). Same story comes up as before, give the
old man the coat and he thanks you and tells you to take a
path to the jewel.
**Choose (Look for Jewel) again and another part of the
story comes up and do as we did before...or
**You can fight some monsters.
There is no exact order in which things should be done. You
can fight some monsters and then go look for items (if you
don't get killed first) or look for items and then fight
monsters.
You should exchange gold for money every day. But you can
exchange only once a day so best to exchange for maximum
amount.
There are four items on each level. The last item on each
level is a key with which to unlock the Golden Gate to get
the jewel to take to the king to get to the next level.
Very little gold is needed to exchange for currency to buy
items. You fight monsters to get gold and experience, but 99
per cent of the gold is used to buy better weapons and
better armor. As you advance to each level the monsters get
stronger so you need better weapons and armor to be able to
have a good chance to defeat them.
Some gold should always be on hand to (Heal) your Hit Points
and they should be healed often to keep from getting killed.
If you run upon a strong monster and there are some on each
level, you can always (Run Home to Momma) to avoid it. (But
it can come up again in the same session).
If you are killed you loose your "gold on hand" so if you
build up more than you need to heal yourself it is best to
put it in the bank. You can always Withdraw it again when
needed. Gold in the bank and money in the bank draw 10 per
cent interest a day. Another good reason to use the bank!
If you want to hide from other players so they won't kill
you, you can get a room at a motel in any city in the 20th
Century. There is no place to hide in the 12th Century.
There are other bits and pieces to our game but for now I
would like for you to explore them on your own.
We have taken great pleasure in writing this game. Like
other software writers we make mistakes. Feel free to tell
us about any mistake in spelling, etc. that you find, no
matter how small, so we can change it in the next version.
Granville Cooley
John Reynolds